Friday 10 May 2013

Vaults Scene

Another re-render of my thesis project! This time a view looking down the timbrel vaulting. Again, I had previously done a vaults scene for my end of year presentation, but wanted to improve on it. The base render was produced in 3DS and was very basic. A simple daylight illumination and herringbone material was applied. The herringbone map was one of the main reasons I chose for rendering in 3DS. The base render (right) needed some colour correction, and then the rest was done in Photoshop.

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